23 Mar Arnold创建light passes 使用alshader,它AOV中预置了light_group添加light_group AOV 灯光添加属性mtoa_constant_lightGroup属于是添加给灯光的Shape节点上的。 mtoa_constant_light... Read more 8
24 Nov Arnold MatCap Shader MatCap在游戏引擎一类的地方很常用,因为计算快,其实就是一张贴图,当然也没有什么可调节的东西。显然AR这类渲染器并不需要MatCap,但是有时候会碰到各类奇葩的效果,比如TOON一类的效果就体现出它的价值了。 只要求出物体的法线便... Read more 1
28 Jun Russian Roulette sampling In this post we’ll have a look at some sampling technics that can dramatically speed up your render times without af... Read more 0
25 Feb Auto UdimName mtoa:def Auto_Udim(): import maya.cmds as cmds list_file=cmds.ls(type='file') project_path=cmds.workspace( listWor... Read more 0