12 Aug Vray Render Elements UV and Point Position 不知道为何vray for maya中一直没有预置uv和P的输出。而在max中早已经添加了VRaySamplerInfo。添加uvimport maya.cmds as cmds import maya.mel as mel impo... Read more 0
28 Jun Russian Roulette sampling In this post we’ll have a look at some sampling technics that can dramatically speed up your render times without af... Read more 0
23 Jun Maya Mental ray 分布式渲染 之前有人问我Maya mental ray如何分布式渲染,下面大概说一下方法。mental ray分布式渲染需要使用mental ray Satellite,3dsmax目前已经自带Satellite,而maya还需要单独安装才可使用... Read more 0
23 Mar 关于MAYA RenderLayer批渲报错 最近常碰到批渲染报错,大致内容是:Error: Cannot switch from 'bottle' to 'defaultRenderLayer1' because of an override to a missing node... Read more 1
25 Feb Auto UdimName mtoa:def Auto_Udim(): import maya.cmds as cmds list_file=cmds.ls(type='file') project_path=cmds.workspace( listWor... Read more 0
23 Feb maya2013 mental ray使用内置的IBL 虽然新版的mental ray已经可以直接使用user_ibl shaders了,但是mental ray渲染设置面板中的IBL也依然能够满足大部分需要,并且相比user_ibl_env它还是些优点的。MAYA2013以后的版本可以通... Read more 0